Written by James Taylor.
The time travel plot mechanic in X-Men: Days of Future Past (2014) is facilitated through Kitty Pryde’s (Ellen Page) ability to project the consciousness of another person back through time. This is an evolution of her power in comic books to move through solid matter by manipulating the particles from which she is composed. Kitty’s ability to shift through spatial obstacles therefore extends to one that usurps temporal linearity, although she can only send back a consciousness other than her own. As such, this embodies the film’s key obsessions; the malleability of space and time, and the power of people unifying to affect this. In the opening narration Dr. Charles Xavier/Professor X (Patrick Stewart) posits that together people can change the future for the better when he questions (over images of an apocalyptic tomorrow) “are we destined on this path? Destined to destroy ourselves like so many species before us? Or can we evolve fast enough to change ourselves? Change our fate?” The problem in achieving this change lies in the twofold challenge of unifying mutants as a species and forging a harmony between them and humans.
Shifting alliances have also been central to the X-Men film franchise, with X-Men 2 (2003) offering the closest to a unified body of mutants as the X-Men team up with Magneto (Ian McKellen) against a common human enemy. This unity, which stems from fear and desperation, is the kind that is evident in Days of Future Past. Dr. Bolivar Trask (Peter Dinklage) seeks to unite a world divided by Vietnam through a common fear of mutants, while the X-Men of the future have been brought together as a reaction to hate, becoming a close-knit team through their necessity to survive. In each case, the unity of one group is formed through and widens their segregation from another. In depicting fear in the wake of the Vietnam War paving a descent into dystopia, Days of Future Past presents the case that it’s not just earth-shattering events such as wars, but the ways we react to them, that shape the future. The trauma left by such horrific events must be soothed through hope, rather than fear. A young Xavier (James McAvoy) provides a potential beacon for this, with Wolverine (Hugh Jackman) having to convince him to end his seclusion and reach out to others once again. However, Xavier and Wolverine’s attempts to create a unified front are problematised by the film’s treatment of Peter Maximoff/Quicksilver (Evan Peters). Director Bryan Singer’s previous two X-Men films excel in their exploration of teenage anxieties, but Quicksilver embodies a kind of adolescent estrangement not previously featured in the franchise. Marie/Rogue (Anna Paquin) is central to the first film, and her mutation, whereby she saps the life force out of whoever she touches, reflects the way that biological changes of puberty can induce alienation from others as well as from one’s own body and newfound sexual desires. Conversely, in X-Men 2 Bobby Drake/Iceman (Shawn Ashmore) is much more comfortable with the changes he’s gone through, but has to face the fact that his family isn’t, with their consideration of his power as an aberrant choice rather than a natural phenomenon - “have you tried not being a mutant?” - providing a potent metaphor for prejudice that many homosexual teens encounter in their own homes. While Rogue and Bobby struggle with feeling like outcasts, Quicksilver revels in his disconnection from society. Quicksilver’s detachment from the wider world is encapsulated in the realisation of his powers, analysis of which also provides a means to appreciate the distinct ways that comic books and films manipulate space and time, and strategies through which adaptation from one to the other can occur at this formal level. In his cornerstone of comics studies, Understanding Comics, Scott McCloud argues that film is primarily a temporal medium, replacing one frame with another twenty four times a second on a shared screen to enable characters and objects to move through space at the same rate we experience reality. Conversely, comics are a spatial medium, and represent temporal flow through the way that they arrange figures within panels and panels on a page, with diegetic time generally unfolding as panels progress from left to right, causing McCloud to assert that ‘space does for comics what time does for film’. While the essentialism of this division can be challenged in many ways, from films that use split screen framing, either in the representation of simultaneous or successive events, to digital comics that feature animated elements in fixed temporal loops, its usefulness is evident when considering the representation of Quicksilver’s powers.
Upon first meeting Quicksilver in Days of Future Past we see him as Xavier, Wolverine and Hank McCoy/Beast (Nicohlas Hoult) do. The initial demonstration of his speed uses comparable devices to those in early comic books, with his motion visually blurred as he plays table tennis with himself by zipping from one side of the table to the other, comfortably arriving before the ball each time. However, unlike in comics, the motion lines rapidly fade with the progression of frames, evidencing how film typically propels forward, rather than suspending, time. Fulfilling the role of both sides in a two player game immediately signifies Quicksilver’s status as something of a loner. His movements then become almost completely imperceptible as he whizzes around his visitors, darting from one activity to the next and pinching Xavier’s wallet in-between breaths. Through this he compounds space, as we don’t see him travelling between locations, instead suddenly appearing in new places moment by moment, causing Beast to question whether his power is teleportation. The film’s ability to present movement that is not traceable through space reveals how, like Quicksilver, cinema is not tied to the laws of space that bind humans, but can usurp these through its distinct temporal properties. The seamless flow of movement in a shot, produced by the succession of twenty four frames a second, can be disrupted on a filmmaker’s whim if frames two to twenty three are removed, causing a fast moving object to teleport across the screen.
Whether unable to keep up with Quicksilver rushing by or simulating his experience of time dragging along, the film’s temporal manipulations reveal how Quicksilver’s lot separates him from other people. It should be noted that slow motion is used elsewhere in Days of Future Past to outline the subjectivities of individual mutants and denote their mastery of space, such as when Magneto guides a bullet into Raven Darkhölme/Mystique (Jennifer Lawrence), or Xavier freezes time upon inhabiting people’s minds and conversing with them telepathically. However, Magneto’s separation from others is caused by his actions - inflicting pain on another mutant - while Xavier telepathically contacts people in an effort to unite them. Quicksilver is the only one whose subjectivity as speedster and teenager is presented as fundamentally detached. Whereas upon his introduction in comic books his bond with his sister gave him a point of connection with the world, this is absent in Days of Future Past, with Wanda, much younger then him, only present as they watch TV together in the film’s climactic moments. It’s only when witnessing the live broadcast of Magneto’s mutant call to arms that Quicksilver realises the implications and repercussions of his actions. This is not just the fault of his circumstance and mind-set. Xavier, Wolverine and Beast apparently don’t trust or respect Quicksilver enough to tell him why they want to break Magneto out of the Pentagon, instead using and discarding the oblivious teenager. In this regard the film’s misstep in benching its most interesting and entertaining new character after he’s only been in play for around ten minutes is exacerbated by the fact that this also undermines its projected themes. While unity is offered as the solution to prejudice, no real efforts are made to welcome Quicksilver into the team. As they wave goodbye Quicksilver asks Xavier and Beast why they’re going to France, only for them to keep their lips sealed, denying this rare shred of real interest the teenager’s shown in things that don’t just concern himself. Xavier’s arc in Days of Future Past, where he dedicates himself once again to bringing people together, is therefore contradicted by his perpetuation of Quicksilver’s status as outsider.
The thematic integrity of Days of Future Past is therefore not without its slippages, with the abandonment of Quicksilver in particular undermining its messages, while the irresistibility of certain genre conventions can also be faulted. Stylistically though, the film uses a range of techniques that amplify and enrich the diegetic exploration of ways that space and time can be seen as malleable, one such way that is implicitly evident being the powers of temporal manipulation possessed by cinema itself. This keen use of cinematic form is central to Days of Future Past’s largely successful adaptation of themes integral to X-Men comics, and offers what we could term an aesthetics of time travel.
This Alternate Take was published on December 09, 2014. Post your views Article comments powered by Disqus |
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