Written by James MacDowell. Published on Sun May 18 20:58:16 2008 in the Alternate Takes section.
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Although there will certainly be differences between the two that are the result of the changes in actors, and the slight changes in staging, camera set-ups, and so on, we could only truly be able to discuss the potential meanings of these differences by closely analysing both films in detail side by side. After only two viewings of both films, this isn’t really possible for me, so in this first half I’ll (somewhat problematically, but nonetheless unavoidably) be treating the execution of the two versions as if they were essentially identical, since this is, importantly, how they ostensibly seem. As I said in my short review, I have some problems with how Haneke describes the project of Funny Games. In interviews, he has time and again said that it is intended to educate its viewers into being conscious of the moral problems inherent in watching horror films. He sees it essentially as a didactic lesson - a commentary on movie violence that will shock complacent horror spectators out of their passive relationship to cinema, restoring their endangered conscience by daring them to keep watching; as he says: “Anyone who leaves the cinema doesn’t need the film, anyone who stays does”. This seems to me a hugely pious, arrogant, and unintelligent argument, and one that reveals that Haneke doesn’t know very much about horror films or their audiences at all (and he has indeed admitted that he doesn’t watch very much horror cinema).
Secondly, Haneke’s conception of Funny Games reveals a fundamental misunderstanding of the horror genre in particular. From at least Psycho (1960) onwards, horror has consistently engaged with issues of voyeurism and audience involvement, and by no means always assumes it is addressing a passive, guileless viewer. From the shots from killers’ points of view found in countless slasher films, to the ‘found footage’ horror of Cannibal Holocaust (1980) or The Blair Witch Project (1999), to the self-reflexive postmodern horror films of the 80s and 90s, horror movies have continually played with the question of what it means to watch onscreen violence. Indeed, the very basis of horror’s persistent aim to shock lies in the fact that it is aware that the violence that it portrays is morally troubling, that it is something to be withstood and endured, and is thus implicitly asking us to question our relationship to it. So, given these objections to Haneke’s explanation of his film, why do I still value and enjoy it? Basically, because I see it as a fascinating and very effective piece of horror cinema itself, and not as somehow standing outside the genre and hurling righteous criticism at it.
Both films also use intelligently the familiar genre template of the threat to ‘normality’ actually being a perverted version of ‘normality’ itself - in this case, in the form of two clean-cut white, middle-class, young men. This is, again, something that can be dated back at least to Psycho’s depiction of its danger coming from the American family, and has been given many effective treatments since, not least of course in the terrifying cannibalistic family of The Texas Chain Saw Massacre (1974). These common horror film elements are revisited affectingly, carrying all the weight of social meaning and disturbing psychological undertones that are so often stirred up by the genre. The fact that they are being employed in a slightly self-conscious way (that is: they are used so boldly and uncomplicatedly as to seem distilled and paradigmatic) is interesting in itself (since it contributes to the distance that the film on one level creates), but it also testifies to the fact that these are in fact powerful and resonant tropes, and that Funny Games wouldn’t have access to them at all were it not for the work put in by the decades of horror filmmaking that preceded it.
This creates an interestingly doubled kind of viewing experience: on the one hand we have been getting very emotionally involved in the story of this family’s suffering (‘Tom’ is right when he says, “You’re on their side, aren’t you?”), but, on the other, this emotional engagement threatens to disappear at these moments when the ‘fourth wall’ is broken so overtly. This is a familiar potential problem for works of art using Brechtian alienation techniques, and not necessarily one that Haneke has fully taken into account. This is because the morally troubling experience of watching the psychological and physical torture of the family (which it is surely Haneke’s aim that we should feel) rests to a great extent on our caring about the characters, and this empathy is severely compromised, not heightened (as seems to be Haneke’s plan), by these asides that tell us: “You’re watching a film, you’re watching a film…” On the other hand, these acknowledgments of the make-believe status of the scenario are also fascinating precisely because they periodically drain the believability out of the otherwise extremely realistically and painfully realised drama.
This complex experience of the film as something that is simultaneously highly involving and coolly disconnected is only complicated further by the ‘shot by shot’ remake concept of Funny Games U.S. If (but only if) we have seen the original film, watching this version becomes a doubly challenging exercise in attempting to keep up our involvement with something that we are constantly reminded is staged and fake. For a viewer with a knowledge of the previous film, every single shot, every set, every line of dialogue, every plot point tells us that we have seen this before. If we keep this in mind - as it is difficult not to - then this has the potential to drain any narrative tension and sense of empathy from the drama entirely: for one thing, not only do we, after all, know exactly how the story will end, but also exactly what will happen along the way to get us to this ending.
Although it will never be identical, a ‘shot by shot’ remake, on the other hand, has its already-seen-ness (apologies for the turgid turn of phrase) inscribed into its every frame, and its decision to replicate its original as closely as possible thus forms a bold challenge to our involvement in its action. Rather than having the innocence of a film merely being watched for the umpteenth time, the self-consciousness of a ‘shot by shot’ remake is endemic and inescapable, and the world, story and characters it depicts thus suddenly has the capability to be seen as entirely artificial, false, and unconvincing, since we know it all to be mere replica.
This process feels similar to me to a few different strategies of visual art, such as when an artist places a ‘readymade’ object in a gallery, or paints a painting of a photograph that is virtually indistinguishable from its original, or replicates everyday objects but makes them from (say) plastic. Though they all have different meanings and purposes, part of the effect of each of these practices is that we are forced to look again at something that we think we understand, only to realise that it has been transformed in some way - either through context, through medium, or through its very substance. This sense of the uncanny - of something being the same, and yet not - can essentially force us to question what exactly makes something something in the first place, and can thus create an almost philosophical affront to our ways of perceiving the world; in short, it can be a truly invigorating aesthetic experience, as the art world has acknowledged for a long time.
As I said earlier, the strength of execution of both versions of Funny Games is such that its emotional affect is able to withstand, for the most part, the assaults made on it by the initial alienation tactics. Though we are occasionally shocked out of our engagement, we are continually pulled back in. And the same is - amazingly - also largely true for Funny Games U.S., despite the added level of self-consciousness created by the uncanny ‘shot by shot’ strategy. Speaking personally, while I certainly know that I am being invited to be more detached from it than ever, and while this detachment occasionally comes to the fore, when watching the remake I am nevertheless often still drawn into an intense involvement with the family and their terrifying ordeal. This is a testament to the quality of the screenplay and the way it intelligently uses its horror tropes, and to the effective way the action is staged and shot, as well as to the performances of the lead actors - especially Watts and Roth.
Haneke has said that he remade his film in English purely so that he could educate more of us poor horror-watching fools than he was able to first time around. That may be. However, I’ve said it before and I’ll say it again: in my opinion he has now twice made a much better and more interesting film than he believes he has.
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Because it is quite so similar to its original, to talk about Funny Games U.S. is really to talk about two films. As such, this Alternate Take will be divided into two parts; firstly I want to discuss the film that both versions essentially are at their core: the self-conscious interpretation of the horror genre. Secondly, I’ll talk a little about the film that only the second version is: the ‘shot by shot’ remake.






